using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageDebugDrawModel : MyDebugRenderMessage
	{
		public string Model;

		public MatrixD WorldMatrix;

		public Color Color;

		public bool DepthRead;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.DebugDrawModel;
	}
}
